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Dxva2 vs d3d11

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Source rectangle. For completeness’ sake, I should re-run the test on the Elitebook 820 as well, but unfortunately I don’t have those machines available anymore. 2016-06-20: 1. Visual Studio; SDKs; Trial software. 264/AVC video. You should use of the those instead of QuickSync. means ;5=d3d11 3=dxva2 copyback 4=dxva2 native read and save the value for differents configurations and restore the config you need LS10000, Denon 2312, 4*Mission M72+ 1*M7C2, Energy XLS12, écran et cache motorisé DIY 2. ad -> If not 0, specifies which adapter you want to capture if you have more than 1 adapter. dxva2 vs d3d11. The VLC media player framework can use your graphics chip (a. 13. 1, with upstream updates. 6 - December 21, 2018 fixed - no audio with WMV clips v10. 07-17. This is on windows 7 so I probably have to interop between 2 d3d11 devices, one with 11. It will most likely be removed in the future. 11. 0 Released - D3D11, Custom Shader, QML Filter Support 2016-03-02: 1. MPC-HC x64 1. The performance vs. For example: VLC Player allows you to enable: QuickSync and/or DXVA Freemake allows you to enable: CUDA an DXVA2 based hardware accelerated decoding is now supported on Windows, as of GStreamer 1. For multiple monitors, this specifies the monitor. These are the top rated real world C++ (Cpp) examples of IDXGIFactory1::EnumAdapters1 extracted from open source projects. e dxva2 debug: Direct3d9 Device: Microsoft Basic Render Driver 1414 8c 0 D3D11 pool succeed with 38 surfaces (720x482) context 0x19593d78 main debug: original SD FLV video details: Resolution (640 x 360), 527 Kbps, 23. About Resolution of Decoder Device This result does not guarantee whether the decoder device works normally (in especially 4K/8K resolution). D3DX) has a long and complex history, which has resulted in a lot of confusion for developers. Dec 10, 2016 @ 8:07pm A: DXVA will only work if: You have a compatible graphics card. C++ (Cpp) IDXGIFactory1::EnumAdapters1 - 23 examples found. This cannot be right. 0 Released - iOS Support 2015-12-21: 1. VLC Player, MPC-HC, etc. One of the unique features of mpv. The “DirectX Utility Library” (a. December 5th, 2015, The native FFmpeg AAC encoder is now stable! After seven years the native FFmpeg AAC encoder has had its experimental flag removed and declared as ready for general use. decoding is done on the video card but data are copied back to main memory for display, which is slow. - Plug & play driver support improvements. FFplay is a very simple and portable media player using the FFmpeg libraries and the SDL library. SYS files must match each other and must be of the form: A. 264 hardware decoding for macOS and and iOS based on VideoToolbox; New VA-API decoder and rendering Microsoft Store version vs current playing HEVC HDR10. 5 is using mpv with DXVA2 copyback. ) are highly configurable. 0019 AMD D3D11 Thx a lot for D3D11VA support, nev. Added a check for the ability to create an input surface for DXVA2 VP. 2020 HDR contentIt still The performance vs. 3 Kbps) Stereo, FLV container. Designed as a no-compromise approach, madVR delivers the ultimate video playback quality that no enthusiast should be without. * D3D11 windowed mode now supports 10bit, if "HDR and Advanced Color" is on * improved AMD native 10bit DXVA decoding; drivers are still broken, though * downscaling after doubling now uses relaxed AR only for NGU Sharp + Standard DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeVC1_VLD DXVA2_ModeVC1_IDCT DXVA2_ModeWMV9_IDCT AMD D3D11 Hardware MFT Along with these new OpenCL filters and new hwcontext API there is support for VA-API to OpenCL mapping with the Intel Mesa driver and Beignet, QSV to OpenCL for the Intel Media SDK, DXVA2 to OpenCL mapping, D3D11 to OpenCL, and DRM to OpenCL. 92. A key design point for D3DX is that it’s not meant to be “required”, and started life as a way to simplify DirectX programming for new developers. // and can only be used for color conversion. That will disable hardware acceleration for these types of files while leaving it enabled for other types (like VC-1, MPEG-2, and DVD). According to LAV Filters author, CUVID and Intel QuickSync are outdated, DXVA copy-back (direct mode) beats them both in performance. DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeVC1_VLD DXVA2_ModeVC1_IDCT DXVA2_ModeWMV9_IDCT 4. The latest nightlies contain experimental dxva2 hw decoding through libavcodec. DXVA2 (copyback) regarding quality on a GTX 1070 with driver 385. visual studio版本按道理是不需要新版本的,应该是2008-2019都可以(不过还是得看看ffmpeg代码里是否用了c99 c11等低版本不支持的东西),vs需要安装c++和c#的模块(见下方图片;应该也不需要特意去打开什么功能) "Fossies" - the Fresh Open Source Software Archive Source code changes report for "wine" between the packages wine-6. 文章資訊. DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeVC1_VLD DXVA2_ModeVC1_IDCT DXVA2_ModeWMV9_IDCT AMD D3D11 Hardware MFT Description. DXVA2 native has its limitations, though I use it sometimes with interlaced video cause PCI bus is too busy with traffic for copy-back in this case. Baik itu dengan DXVA2 maupun D3D11. Her system has been issue free without a single crash, where as mine has crashed in every game I play (Fornite, WoW, LoL, Rust, Stardew Valley). This is definitely something else but in general, you should use D3D11 with madVR (auto = native mode is fine). It has parity with DirectX Video Acceleration (DXVA) 2. Intels’ QuickSync still doesn’t support H. . For example: VLC Player allows you to enable: QuickSync and/or DXVA Freemake allows you to enable: CUDA an Capture method set to Game polled D3D11 NV12 + NVENC H264 Last edited by theJindesan; Jan 6, 2016 @ 9:39am #8. Contains PotPlayer (and MPC-HC + MPDN), LAV Filters, madVR, Reclock (only in 32-bit installer), AssFilterMod, XySubFilter and DirectVobSub xy-vsfilter (disabled by DXVA2 experimental hw decoding. CC. 6 is now available. 3 Rio - possibility to use the hardware acceleration of video decoding (currently supported with the LAV fi And of course, we can have the D3D or D3D11 video output to render directly the VLC_CODEC_D3D9_OPAQUE or VLC_CODEC_D3D11_OPAQUE (respectively) With my kindest regards, Steve Lhomme - April 1, 2015, 1:35 p. Fixed work of the last post-resize shader in DX11 mode when dithering is active. ). Report Post. 区别是 不传回来没办法继续处理。copy-back保证了硬解的流程类似软解,可以不漏下任何后处理。, 蓝色和绿色框中是解码器选项,如果使用CPU 软解,则选择None;如果使用显卡GPU 进行硬解 hWnd -> If not {0}, capture this HWND only. These mappings are about allowing for sharing/interoperability between the OpenCL compute API and the Thx a lot for D3D11VA support, nev. The information about d3d11va is outdated now, you can use it safely if you use it with ra_d3d11 (this way there's no 10bit -> 8bit rounding, that's only an Angle problem). · DVBViewer. Forum Actions. I'm not sure if it's still true but I have always been told to use D3d11 with MadVR because D3D11 has a benefit when you use it together with MadVR. U and V are inverted between I420 and YV12. FFmpeg DXVA2解码得到的数据使用surface来承载的,surface限制很多,如果能用纹理来渲染的话,那我们就可以充分开发D3D,比如可以用坐标变换来实现电子放大的功能,还可以用坐标变换来实现视频图像任意角度的旋转等功能。 hWnd -> If not {0}, capture this HWND only. 98 fps, AAC audio (97. - DWrite and DnsApi libraries converted to PE. The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU. For some reason (I am not sure why and how) DXVA2 yields lower quality with nVidia (at least with 10bit videos). 264 under Codecs for HW Decoding. 0. The most recent APUs (Bristol, Stoney and potentially Carrizo) and Polaris will have OpenCL assisted software decoding at some point, however it doesn't go through DXVA2 or D3D11. quality spectrum thus obtained is published for various generations of GPUs on Video Codec SDK web site. Intel Quick Sync Video vs Nvidia vs AMD vs DXVA. 1. 5 + LAV Video Decoder (D3D11) + madVR 0. DXVA2 based hardware accelerated decoding is now supported on Windows, as of GStreamer 1. As we know, NV12 packs Cb and Cr into one plane, which means Defines extensions to DirectX® Video Acceleration (DXVA) to support decoding of H. Post by Steve Lhomme--- VLC_CODEC_D3D9_OPAQUE or VLC_CODEC_D3D11_OPAQUE and we create a fiter that can do VLC_CODEC_D3D9_OPAQUE -> NV12 and one VLC_CODEC_D3D9_OPAQUE-> YV12. 0 is the first monitor. x. 2522. And of course, we can have the D3D or D3D11 video output to render directly the VLC_CODEC_D3D9_OPAQUE or VLC_CODEC_D3D11_OPAQUE - D3D11 native prevents using hardware deinterlacing - D3D11 copy-back is slower than DXVA2 copy-back and has no quality advantages, so you have no reason to use it really - D3D11 native is slightly faster than DXVA2 native, and doesn't have the chroma quality issue, so is interesting if you're not using any of: IVTC, black bar detection The Information of the processor device by DXVA1, DXVA2, DXVA-HD and Direct3D11 is displayed. This is a list of supported codecs for now. I'm running Windows 10 64Bit Pro, with an Nividia GeForce 1060 6gig card, AMD FX 8021 8-core, 16gigs RAM. . In some cases, it can let the graphic card perform post-processing and rendering of the decoded video. Contains PotPlayer (and MPC-HC + MPDN), LAV Filters, madVR, Reclock (only in 32-bit installer), AssFilterMod, XySubFilter and DirectVobSub xy-vsfilter (disabled by LAV author said DXVA2 (copy-back)/d3d11 should usually be preferred over CUVID because of problems/limitations (though I don't know the details). It is not a fix, but in LAV video (using MPC-HC) you can work around it by unchecking H. Being an easy-to-use utility, it is is a great alternative to manual installation, which has been recognized by many computer experts and computer magazines. Anonymous Mon Dec 18 08:06:09 2017 No. 5 + LAV Video Decoder (DXVA2 Native) + Enhanced Video Renderer - Custom Presenter (EVR-CP) MPC-HC x64 1. 9. 4. Free downloads; write video decoder and try to use D3D11 implement video not found the structure the similar to D3D9 The API provides more flexibility in using decoded and processed video. TVideoGrabber SDK version history v10. This fixes the Y410 format issue on Intel graphics. Introduction. The Direct3D 11 API for stereoscopic 3-D video unpacks stereo frames into left- and right-eye images. It is only partial, i. 1 Synopsis. GPU) to accelerate decoding of video streams depending on the video codec, graphic card model and operating system. Only h264/h265 **8** bits are supported. 264 (d3d11h264dec) HEVC (d3d11h265dec) VP9 (d3d11vp9dec Many video playback applications (e. Luma plane is straightforward as it maps 1:1 with RGB dimensions. Now, we have almost finished the clarification about what is Intel Quick Sync Video. 0. g. [AVHWDeviceContext @ 0000021d0db3b400] D3D11 to OpenCL mapping not usable. e. whilst 3. The utility will automatically determine missing dlls and offer to install them automatically. Click "Download Now" to get the PC tool that comes with the d3d11. Top Keywords . [AVHWDeviceContext @ 0000021d0db3b400] The cl_khr_d3d11_sharing extension is required for D3D11 to OpenCL mapping. UHD Graphics 620 dapat memainkan konten HEVC. #102. xz and wine-6. Optimization of processing when using only DXVA2 or D3D11 VP. November 06, 2016, 10:41:54 AM. 2. I just gave DXVA2 native a quick try on AMD (Polaris, Windows 10 CU2): I can confirm the 10 bit banding issues there as well. xjb2006的专栏. What if you wonder the relationship among Intel Quick Sync, Nvidia, AMD and DXVA? Here is the very place where you can get a clear understanding on the difference among these types of hardware acceleration techs. d2d1: Reuse PS constant buffer object. 10. H. // implements the interface), so just use that if it's available. Aug 9, 2016. dwaynechoyce. m. ffplay [options] [input_url] 2 Description. 17 (DXVA-Focused) Kesimpulannya. 172. In any case, this frees the main processor (i. Similar Sites by Audience Overlap Overlap score Similar sites When set to D3D11 for video decoder, it give me the message "3D11 requires Windows 8 or newer, and is not supported on this OS". 7m Defines extensions to DirectX® Video Acceleration (DXVA) to support decoding of H. What's new in this release (see below for details): - Mono engine updated to version 6. Applying option filter_hw_device (set hardware device used when filtering) with argument ocl. 1. 0 Released - Windows Store Support, Better VA-API 106. 0004. 17. 3. nOutput -> The index of the monitor to capture. e SD FLV video details: Resolution (640 x 360), 527 Kbps, 23. You can rate examples to help us improve the quality of examples. 31%. d2d1: Cache sampler state objects at device context. For DXVA2 Native there are additional requirements: You must use one of the following video renderers: EVR Custom Presenter, EVR Sync, EVR, MPC Video Renderer, or madVR. net uses it to find media files on the system. I did some tests and here are my conclusions vs. And D3D11 is faster anyways (I tested this on a very old notebook with a GT8600M, a feature DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. 265/HEVC even with the latest Beta driver, so that’s why it had to be DXVA2. The A field must be set to 10 for W 軟體兄弟. Everything is a blazing fast search program for Windows, and mpv. 3 Rio - possibility to use the hardware acceleration of video decoding (currently supported with the LAV fi My machine on DX12 vs Dx11 DX12 - Min fps - 4 fps slower DX12 - Average fps - 3 fps slower DX12 - Max fps - 1 fps faster As you can see it's better for me to use DX11. It is mostly used as a testbed for the various FFmpeg APIs. d3d11: Fix freed memory access when releasing device context (Coverity). Media players supporting madVR: (sorted alphabetically) · DVB Dream. I convert RGB input to YUV 420 semi-planar output using compute shader. The Stilt said: There are no AMD GPUs which support VP9 hardware decoding. The crashes are either madVR is a DirectShow video renderer used by hundreds of thousands of home theater enthusiasts around the world. Many video playback applications (e. // DXVA does not seem to accept IDXGIKeyedMutex textures as input. In that case it can automatically switch to native mode for improved performance. The QuickSync implementation in LAV is obsolete, outdated, and has no benefits over the other hardware acceleration choices. tar. 4 - December 18, 2018 added - Delphi and CppBuilder VCL components for RadStudio 10. D3D11 works the same as DXVA2 copy-back. 参考了csdn上Win3 2 Project1_ ffmpeg _ dxva2 这个例子,很不错,直接就可以运行。. 264, 30 fps, 9 Mbps, MP3 Stereo) with 60 fps, MKV container format. 8. 18. Try with D3D11 and all other video settings at default DXVA2 was set to native of course, so no copy-back to system RAM. But really 3-4 fps is insignificant and will vary benchmark to benchmark. The file version of the graphic driver DLLs (UMD, KMD) and . There is one exception, and this is where D3D11 has a benefit, is when you use it together with MadVR. I have gtx 1660ti and I have a lot of troubles with the newer Photoshop versions of 22. It works in Session 0 for transcoding scenarios. DDDD. Post by Steve Lhomme--- Dxva2 and D3d11 are almost exactly the same, except dxva2 uses d3d9 while D3d11 uses D3d11 functionality, the can both decode the exact same formats. 28 on Windows 10 Creators Update 1 + madVR (deband off, dithered 8 bit output):DXVA2 native doesn't show banding anymore (?) with HEVC 10 bit Rec. 0019 AMD D3D11 Have been having issues since day with my 5700xt, it should be noted that I have two identical builds (one for me, one for my wife). HD video details: 1080p HD (H. clsid2 commented on Jan 26, 2020. a. DXVA2有两种实现方式:native和copy-back。. 264 (d3d11h264dec) HEVC (d3d11h265dec) VP9 (d3d11vp9dec dxva2 copy back vs d3d11. Memang Kami tidak menunjukkan hasil pengujian HEVC 10 bits tapi Kami meyakini bahwa UHD Graphics 620 bisa melakukannya. 0 and DXVA-HD in decoding and video processing capabilities. Notification Preferences. Therefore we can do all the format negotiation in the vfilter chain. 709 contentDXVA2 native shows most excessive banding with HEVC 10 bit Rec. Dozerplex. DXVA2解码数据用texture纹理渲染. I have contacted a lot of times the support of Adobe and the most of the times they didn't manage to find the problem. swscale won't be needed between DXVA2 and D3D11. 2020 HDR contentIt still Have been having issues since day with my 5700xt, it should be noted that I have two identical builds (one for me, one for my wife). DXVA2 and D3D11 use the exact same hardware decoder on your Intel GPU. The source rectangle defines which portion of the input sample is copied to the destination surface. Pointer to the IDirect3DSurface9 interface of the Direct3D surface that contains the sample. Most of the commonly used presets on Pascal have an equivalent preset in Turing with similar quality and 2x performance, thereby making it possible to get the same performance from both GPU generations, despite Turing dxva2+ffmpeg硬件解码(Windows)重要笔记 1. If HWND is 0 and rx = {0}, the entire screen is captured. 63893938 There are no AMD GPUs which support VP9 hardware decoding. The encoder is transparent at 128kbps for most samples tested with artifacts only appearing in extreme cases. The library was it’s most “feature rich” with D3DX9 with helpers for sprite rendering, drawing text means ;5=d3d11 3=dxva2 copyback 4=dxva2 native read and save the value for differents configurations and restore the config you need LS10000, Denon 2312, 4*Mission M72+ 1*M7C2, Energy XLS12, écran et cache motorisé DIY 2. Click Yes when prompted for permission from User Account Control. Photoshop crashes very often when I try to use Select Subject, Masking, Neutral filters. It should work! Any fix for this? Or is CUVID or DXVA2 (copy-back or native?) better for my set up. dll. Expand the Display adapters section. The library was it’s most “feature rich” with D3DX9 with helpers for sprite rendering, drawing text Note: Do not use the new D3D11 native decoding mode in LAV Video Decoder if you plan to play interlaced videos and/or plan to use the madVR super-low-end (DXVA scalers) preset. So I would grab the latest nightly and test those modes and if they are working fine leave it at that. It’s also worth noting that, PotPlayer’s memory usage fluctuates more (both up/down) when comparing with other players. All you need to do is use F3 to open the search interface and start typing to find matching media files. void DesktopDuplication::init () { IDXGIFactory1* dxgiFactory = nullptr; CHECKED (hr TVideoGrabber SDK version history v10. xz About: Wine is an Open Source i dxva2/tests: Remove a test failing on system with hw dxva devices support. The media player hides all interface And of course, we can have the D3D or D3D11 video output to render directly the VLC_CODEC_D3D9_OPAQUE or VLC_CODEC_D3D11_OPAQUE (respectively) With my kindest regards, Steve Lhomme - April 1, 2015, 1:35 p. I am trying to test decoding a h264/h265 video (with just a single iframe) using DX11 and DXVA2. void DesktopDuplication::init () { IDXGIFactory1* dxgiFactory = nullptr; CHECKED (hr Drakko01 wrote: I always be in the search of improve my viewing experience, for that I been grateful eternally to svp, so for all of you who share that feeling, I recommend try the lav filters d3d11 option , for mi at lest is best and it gives great improve New: D3D11 hardware accelerated decoding (native mode with madVR, Copy-Back otherwise) Fixed: HDR metadata was not properly communicated to madVR in DXVA2-Native mode Introduction. The API provides more flexibility in using decoded and processed video. There may be no intermediate filters between the video decoder and Fixed frame rotation when using DXVA2 or D3D11 VP. The video stream itself is be DXVA compliant. Download the graphics driver for your Intel® Graphics and Windows* 10. Right-click the Windows Start icon and select the Device Manager. 1 feature set and the other with 9. Most of the commonly used presets on Pascal have an equivalent preset in Turing with similar quality and 2x performance, thereby making it possible to get the same performance from both GPU generations, despite Turing GeForce RTX ™ 30 Series, powered by Ampere, NVIDIA’s 2nd generation RTX architecture, delivers the ultimate performance, ray-traced graphics, and AI-powered DLSS for gamers and creators. DXVA2_ExtendedFormat structure that describes the interlacing and extended color information for the sample. BB. If the file driver was contained in a zip file, unzip the file to a designated location or folder. GPU: MSI RTX3080 10Gb. 7m Note: Do not use the new D3D11 native decoding mode in LAV Video Decoder if you plan to play interlaced videos and/or plan to use the madVR super-low-end (DXVA scalers) preset. d2d1: Reuse VS constant buffer HEVC hardware decoding on Windows, using DxVA2 and D3D11; HEVC hardware decoding using OMX and MediaCodec (Android) MPEG-2, VC1/WMV3 hardware decoding on Android; Important improvements for the MMAL decoder and output for rPI and rPI2; HEVC and H. d2d1: Remove unused argument from constant buffer initialization helper. The Wine development release 6. net is its integration of the search tool Everything. level 1. Managers initialized off the main thread have to pass a device. mpv has an OpenGL, Vulkan, and D3D11 based video output that is capable of many features loved by videophiles, such as video scaling with popular high quality algorithms, color management, frame timing, interpolation, HDR, and more. 但是,有几个问题: 1、窗口无法正常缩放,缩放后,图像大小并没有一起缩放 2 、H 2 65的编码格式,显示下面有一块绿色 VP9_VLD_10bit_Profile2: DXVA2/D3D11, SD / HD / FHD / 4K / 8K DDA19DC7-93B5-49F5-A9B3-2BDA28A2CE6E: DXVA2/D3D11 914C84A3-4078-4FA9-984C-E2F262CB5C9C: DXVA2/D3D11 DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeVC1_VLD DXVA2_ModeVC1_IDCT DXVA2_ModeWMV9_IDCT 4. Do you get the same issue with DXVA2 copy-back or D3D11 decoding in LAV? DXVA2 native decoding is known to damage quality on Nvidia GPUs (maybe Intel has issues too?). k.